Public Spatial Computing

Examples

About us

We connect technologists with institutions, steward the product, and work with international groups to inform policy

Ben Cerveny

Ben leads the Foundation for Public Code. He was a Design Fellow at Samsung, leading a project on room-scale programmable environments, helped design the massively multiplayer game that became Flickr, founded the Experience Design Lab at Frogdesign, and cofounded Bloom Studios, whose data visualization iPad app Planetary was acquired by the Smithsonian Institution.

Max Carlson

Max brings leadership and engineering expertise from the Foundation for Public Code (leading codebase stewardship), GovStack (founded + grew to hundreds of contributors), Samsung (leading a user experience research lab), Cloud 9 (interim CTO), Nest Labs (built core systems for the largest commercial IoT network), and Laszlo Systems (co-founder of the OpenLaszlo sponsor).

Jose Luis de Vicente

Curator, cultural researcher and artistic director based In Barcelona and working internationally. Cofounder of FAST, a trans-disciplinary creative platform at the convergence of culture, technology, architecture, and design. His work explores the space between social innovation, new ecological practices and the aesthetics and politics of computation.

Aki Rodić

Aki is a technical artist and creative coder focused on graphics and creative technology for web, 3D tools and animation, visual effects, games, architecture, virtual reality and data visualization. He was previously at Adobe, EA Games, Lucasfilm, Pixar, and Google.

Amy Darling

Amy manages operations for the Foundation for Public Code North America, and was previously VP of Engineering and COO for various hi-tech startups including BCTL, Teeming Society, Finomial and Ditto Labs. She specializes in building high-performing, passionate, remote-first orgs, and lean, agile teams. She holds two patents in the digital imaging field, and is the co-author of Applied C++, published by Addison-Wesley.

Partner organizations

Spacecraft is an initiative involving a broad network of cultural institutions, large-scale open technology projects, and industry consortia working together towards new public products, processes, and protocols enabling the public spatial computing ecosystem.

With the Internet Archive, we are building immersive prototypes of archive visualization with and for national and international institutions

With Blender, we are developing architectural roadmaps to use the Blender open 3D engine as a spatial simulation server

With ThreeJS, the web-native open spatial simulation system, we are prototyping new authoring and visualization systems

With Invisible Dynamics, we are working alongside a consortium of internationally acclaimed architecture, engineering, and planning firms to create open representations of built environment

With the Foundation for Public Code, we coordinate to demonstrate the value of Public Product Organizations to international public digital infrastructure

Interested in collaboration toward shared resources?

Are you a cultural institution interested in the future of public cultural space? We’re already collaborating with a global network of like-minded organizations.

Join the effort to define the next generation of spatial culture!

Email us

Contact us

Public Spatial Computing

Examples

About us

We connect technologists with institutions, steward the product, and work with international groups to inform policy

Ben Cerveny

Ben leads the Foundation for Public Code. He was a Design Fellow at Samsung, leading a project on room-scale programmable environments, helped design the massively multiplayer game that became Flickr, founded the Experience Design Lab at Frogdesign, and cofounded Bloom Studios, whose data visualization iPad app Planetary was acquired by the Smithsonian Institution.

Max Carlson

Max brings leadership and engineering expertise from the Foundation for Public Code (leading codebase stewardship), GovStack (founded + grew to hundreds of contributors), Samsung (leading a user experience research lab), Cloud 9 (interim CTO), Nest Labs (built core systems for the largest commercial IoT network), and Laszlo Systems (co-founder of the OpenLaszlo sponsor).

Jose Luis de Vicente

Curator, cultural researcher and artistic director based In Barcelona and working internationally. Cofounder of FAST, a trans-disciplinary creative platform at the convergence of culture, technology, architecture, and design. His work explores the space between social innovation, new ecological practices and the aesthetics and politics of computation.

Aki Rodić

Aki is a technical artist and creative coder focused on graphics and creative technology for web, 3D tools and animation, visual effects, games, architecture, virtual reality and data visualization. He was previously at Adobe, EA Games, Lucasfilm, Pixar, and Google.

Amy Darling

Amy manages operations for the Foundation for Public Code North America, and was previously VP of Engineering and COO for various hi-tech startups including BCTL, Teeming Society, Finomial and Ditto Labs. She specializes in building high-performing, passionate, remote-first orgs, and lean, agile teams. She holds two patents in the digital imaging field, and is the co-author of Applied C++, published by Addison-Wesley.

Partner organizations

Spacecraft is an initiative involving a broad network of cultural institutions, large-scale open technology projects, and industry consortia working together towards new public products, processes, and protocols enabling the public spatial computing ecosystem.

Internet Archive

With the Internet Archive, we are building immersive prototypes of archive visualization with and for national and international institutions

With Blender, we are developing architectural roadmaps to use the Blender open 3D engine as a spatial simulation server

With ThreeJS, the web-native open spatial simulation system, we are prototyping new authoring and visualization systems

With Invisible Dynamics, we are working alongside a consortium of internationally acclaimed architecture, engineering, and planning firms to create open representations of built environment

With the Foundation for Public Code, we coordinate to demonstrate the value of Public Product Organizations to international public digital infrastructure

Interested in collaboration toward shared resources?

Are you a cultural institution interested in the future of public cultural space? We’re already collaborating with a global network of like-minded organizations.

Join the effort to define the next generation of spatial culture!

Email us

Contact us

Public Spatial Computing

Examples

About us

We steward the public product, connect technologists with institutions, and work with international groups to inform policy

Ben Cerveny

Ben leads the Foundation for Public Code. He was a Design Fellow at Samsung, leading a project on room-scale programmable environments, helped design the massively multiplayer game that became Flickr, founded the Experience Design Lab at Frogdesign, and cofounded Bloom Studios, whose data visualization iPad app Planetary was acquired by the Smithsonian Institution.

Max Carlson

Max brings leadership and engineering expertise from the Foundation for Public Code (leading codebase stewardship), GovStack (founded + grew to hundreds of contributors), Samsung (leading a user experience research lab), Cloud 9 (interim CTO), Nest Labs (built core systems for the largest commercial IoT network), and Laszlo Systems (co-founder of the OpenLaszlo sponsor).

Jose Luis de Vicente

Curator, cultural researcher and artistic director based In Barcelona and working internationally. Cofounder of FAST, a trans-disciplinary creative platform at the convergence of culture, technology, architecture, and design. His work explores the space between social innovation, new ecological practices and the aesthetics and politics of computation.

Aki Rodić

Aki is a technical artist and creative coder focused on graphics and creative technology for web, 3D tools and animation, visual effects, games, architecture, virtual reality and data visualization. He was previously at Adobe, EA Games, Lucasfilm, Pixar, and Google.

Amy Darling

Amy manages operations for the Foundation for Public Code North America, and was previously VP of Engineering and COO for various hi-tech startups including BCTL, Teeming Society, Finomial and Ditto Labs. She specializes in building high-performing, passionate, remote-first orgs, and lean, agile teams. She holds two patents in the digital imaging field, and is the co-author of Applied C++, published by Addison-Wesley.

Partner organizations

Spacecraft is an initiative involving a broad network of cultural institutions, large-scale open technology projects, and industry consortia working together towards new public products, processes, and protocols enabling the public spatial computing ecosystem.

With the Internet Archive, we are building immersive prototypes of archive visualization with and for national and international institutions

With Blender, we are developing architectural roadmaps to use the Blender open 3D engine as a spatial simulation server

With ThreeJS, the web-native open spatial simulation system, we are prototyping new authoring and visualization systems

With Invisible Dynamics, we are working alongside a consortium of internationally acclaimed architecture, engineering, and planning firms to create open representations of built environment

With the Foundation for Public Code, we coordinate to demonstrate the value of Public Product Organizations to international public digital infrastructure

Interested in collaboration toward shared resources?

Are you a cultural institution interested in the future of public cultural space? We’re already collaborating with a global network of like-minded organizations.

Join the effort to define the next generation of spatial culture!

Email us

Contact us